Targets for Building Believable Materials Basic Material and Texture Settings: Walls and Floor Varying Material Properties with Textures Adding a Second Material and Using Image Textures Adding an Image Texture Extremely Basic UV Mapping The Table: Cheap, Fast Unwrapping and Real Reflection The Vase: Transparency and the Faked Reflection The Character: High-Quality UV Unwrapping, Subsurface Scattering, and Projection Painting The Easy Way: Pinning and Live Unwrap Defining the Material Adding UV Channels Creating UV Unwraps for Different Views Projection Painting Completing the Head Texturing Hair Materials Materials for Clothes Painting Custom Textures Combining Painted Textures with Procedurals Live Mattes: Camera Projection Finishing Up What We Missed Next Up …