Generating Hash Code

All object instances can provide a signed 32-bit integer hash of their contents via the GetHashCode( ) method on System.Object. Good hashes can have a dramatic effect on Hashtable speed (they are used to determine which bucket to add entries to in the hashtable), and can also provide a low-fidelity (but possibly more efficient) equivalence test. Using GetHashCode in this way is demonstrated in the following examples:

void Enroll(Student s, CourseList cl) {
  hashtable.Add(s, cl); // GHC called on key (s)
bool FastCompare(Student s1, Student s2) {
  // Use GHC to test for possible equivalence
  if (s1.GetHashCode( ) != s2.GetHashCode( )) return false;
  // Use Equals to test for definite equivalence
  return s1.Equals(s2);

The default implementation of GetHashCode( ) on System.Object returns a semi-unique member #, while the implementation of GetHashCode( ) on System.ValueType merely returns the hash of the first field in the value type. Although these defaults work in a lot of cases, there are sometimes performance benefits gained from implementing GetHashCode( ) on your own type. Additionally, if a type overrides the Equals( ) method, it is required to override the GetHashCode( ) method, which means that many framework types override GetHashCode( ), as shown here:

void DumpHashes(object o, int i, Version v) { Console.WriteLine(o.GetHashCode( )); // object index Console.WriteLine(i.GetHashCode( )); // integer value Console.WriteLine(v.GetHashCode( )); // hash of fields ...

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