Name
BitVector32
Synopsis
This structure defines a lightweight
bit vector that
can store booleans and 16-bit integers in a 32-bit structure.
Sections hold single 16-bit integer values and are
the building blocks of a BitVector32. Sections are created with
CreateSection( ). Each section is constructed with
a maximum value for the integer it can hold. Except for the initial
section, each subsequent section must provide a reference to the
previous section in addition to the maximum value.
The indexer takes two forms. When indexed by a section name, that
section’s value can be set or retrieved. When
indexed by an integer that specifies a bit in the vector, you can
determine whether that bit is set or not (true or
false).
public struct BitVector32 { // Public Conastructors public BitVector32(BitVector32value); public BitVector32(intdata); // Public Instance Properties public int Data{get; } public int this(Section section)){set; get; } public bool this[intbit]{set; get; } // Public Static Methods public static int CreateMask( ); public static int CreateMask(intprevious); public static Section CreateSection(shortmaxValue); public static Section CreateSection(shortmaxValue, Sectionprevious); public static string ToString(BitVector32value); // Public Instance Methods public override bool Equals(objecto); // overrides ValueType public override int GetHashCode( ); // overrides ValueType public override string ToString( ); // overrides ValueType }
Hierarchy
System.Object
→
System.ValueType ...