Name
BufferedStream
Synopsis
This type buffers read and write operations to a stream. Because the I/O devices are usually the slowest part of the machine, it usually makes sense to write larger amounts of data at a time, so buffering can improve I/O performance dramatically.
Note that many of the Stream
-based types
automatically buffer data or represent resources that also buffer
data, not only in the System.IO
namespace, but
also in other namespaces. For example, the filesystem usually has
several buffers in place at various levels. This type, however,
offers some optimization capabilities, since data
won’t be sent to the underlying
Stream
until this object’s buffer
is full. This can help with accidental flushing in the middle of
sensitive operations, such as a tightly executing loop.
public sealed class BufferedStream : Stream { // Public Constructors public BufferedStream(Streamstream
); public BufferedStream(Streamstream
, intbufferSize
); // Public Instance Properties public override bool CanRead{get; } // overrides Stream public override bool CanSeek{get; } // overrides Stream public override bool CanWrite{get; } // overrides Stream public override long Length{get; } // overrides Stream public override long Position{set; get; } // overrides Stream // Public Instance Methods public override void Close( ); // overrides Stream public override void Flush( ); // overrides Stream public override int Read(in byte[ ]array
, intoffset
, intcount
) // overrides Stream public override ...
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