June 2018
Intermediate to advanced
546 pages
13h 30m
English
This chapter kicks off the advanced Reinforcement Learning (RL) part of the book by taking a look at the problems that we've only briefly mentioned before: working with environments when our action space is not discrete. In this chapter, we'll become familiar with the challenges that arise in such cases and learn how to solve them.
All the examples that we've seen so far in the book had a discrete action space, so you might have the wrong impression that discrete actions dominate the field. This is a very biased view, of course, and just reflects the selection of domains that we picked our test problems from. Besides Atari games and simple, classical RL problems, there are lots of tasks ...
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