Chapter 3. What is Intelligence?
This chapter provides a concise yet comprehensive overview of intelligence and the evolution to AI technologies, including machine learning, neural networks, and their real-world applications. Beginning with an account of the game of Go, which might seem like a surprising introduction to intelligence. We’ll take a journey through the game’s creation, one of its star players, and finally to a showtelling battle between human and machine.
It ensures that you’ll have a solid understanding of AI fundamentals before exploring their application in delightful experiences. The chapter also highlights the potential of AI in various domains, setting the stage for discussions on how these technologies can be leveraged to create delightful user interactions.
“I know that I am intelligent, because I know that I know nothing.” — Socrates
The Game That Changed an Approach to Intelligence
“It’s intensely competitive. It’s hypnotic. You’re always at the furthest reaches of your capacity,” remarked Frank Lantz, the director of NYU’s Game ...
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