Skip to Content
Designing for Behavior Change
book

Designing for Behavior Change

by Stephen Wendel
November 2013
Intermediate to advanced
391 pages
10h 1m
English
O'Reilly Media, Inc.
Content preview from Designing for Behavior Change

Part V. Refining the Product

You’ve built one heck of a product. It looks good, it’s engaging, and it incorporates the best of behavioral science. After testing and gathering feedback on the wireframes and prototypes, and building the first versions of the actual product, you’re ready to deploy it. The following chapters cover what comes next: figuring out how much of an impact the product actually has, and generating ideas on how to improve it (see Figure 27).

In terms of the iterative product development process first presented in the Preface, these chapters are about impact, insight, and measuring changes to the product. Chapter 12 gathers data on the product’s current impact and sets a benchmark for future changes to the product. Chapter 13 gathers additional data on user behavior to find the places in the application where users get stuck and develop potential solutions. Chapter 14 further develops those potential solutions and integrates them into the next round of the product development cycle. Those changes to be measured could be fundamental changes to the outcome, actor, or action, or additions to the behavioral plan or user stories that are added to the product’s backlog of tasks to complete.

covers the impact assessment, insight and ideas, and moving deeper into the spiral with changes to the product and measurements of each change in future iterations

Figure 27. Part V covers the impact assessment, insight and ideas, and moving deeper into the spiral with changes to the product and measurements of each change in future iterations ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Designing for Behavior Change

Designing for Behavior Change

Stephen Wendel
Design for Wellbeing

Design for Wellbeing

Ann Petermans, Rebecca Cain

Publisher Resources

ISBN: 9781449367947Errata Page