November 2011
Intermediate to advanced
502 pages
11h 55m
English

Throughout the book, there are various formulas related to the different motions and effects you’ve created. These have been distilled down to the most useful and most commonly used formulas, equations, and code snippets, and are listed at the end of each chapter. These have been collected here to serve as a one-shot reference for those things you’ll probably use the most.
sine of angle = opposite / hypotenuse
cosine of angle = adjacent / hypotenuse
tangent of angle = opposite / adjacent
radians = degrees * Math.PI ...Read now
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