November 2011
Intermediate to advanced
502 pages
11h 55m
English

What we'll cover in this chapter:
Although this chapter does not introduce any new types of motion or methods of rendering graphics, it does introduce matrices, which provide an alternative way of applying visual transformations, something we've done throughout the book.
Matrices are used quite often in 3D systems for rotating, scaling, and translating (moving) 3D points. They are also used quite a bit in various 2D graphics transformations. In this chapter, you see how to create a system of matrices to manipulate objects and look at several methods built into the canvas ...
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