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Chapter 13

Forward Kinematics: Making Things Walk

What we'll cover in this chapter:

  • Introducing forward and inverse kinematics
  • Getting started programming forward kinematics
  • Automating the process
  • Making it really walk

The previous chapters covered the basics of interactive JavaScript animations using the canvas element, and even some advanced “basics.” Now, we branch off and explore some other interesting techniques that use kinematics.

What exactly is kinematics? The name might sound intimidating, but it's really not that difficult. In fact, the previous chapters covered just about all the concepts you need. You just have to put them together ...

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