
There are two kinds of errors: dependency and geometry.
• Dependency error: Dependency errors occur when something goes
missing from a sketch. If one feature uses the geometry of another it is
dependent; if that other geometry is modified, a dependency error occurs.
For example, Fillet is an operation applied to an edge; if the edge is no
longer there, there’s a dependency error. The best solution is to notice
the error right away and undo whatever you just did. Often the problem
change was unnecessary or even accidental. To minimize the chances that
dependency errors will occur, avoid unnecessary dependencies or use
the most stable dependency; ...