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Game Development Patterns with Unreal Engine 5
book

Game Development Patterns with Unreal Engine 5

by Stuart Butler, Tom Oliver
January 2024
Intermediate to advanced
254 pages
6h 13m
English
Packt Publishing

Overview

Game Development Patterns with Unreal Engine 5 teaches you how to leverage proven design patterns to make your game development workflow efficient and effective. With a practical blend of C++ coding and Blueprint scripting, you'll master creating scalable and maintainable systems tailored for Unreal Engine 5.

What this Book will help me do

  • Understand the core principles of design patterns and how they apply to game development.
  • Master implementing design patterns like Singleton, Command, and State in Unreal Engine 5.
  • Gain proficiency in transitioning systems from Blueprint to C++ for performance optimization.
  • Learn how to design decoupled communication systems using Interface and Event Observer patterns.
  • Apply design patterns to optimize and manage resources effectively within game architectures.

Author(s)

Stuart Butler and Tom Oliver are experienced game developers with a passion for teaching. Stuart has a rich background in software engineering with extensive experience using Unreal Engine, while Tom is known for his efficient code architecture designs. Their approachable writing style and real-world examples make complex topics accessible.

Who is it for?

This book is ideal for beginner to intermediate game developers familiar with Unreal Engine basics who aim to improve their C++ coding skills and architectural design knowledge. It's perfect for individuals seeking to deepen their understanding of how to transition from Blueprint scripting to advanced C++ implementations. It's especially suitable for those exploring game design patterns for building scalable systems.

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Publisher Resources

ISBN: 9781803243252