January 2024
Intermediate to advanced
254 pages
6h 13m
English
Whereas the previous chapter looked at a methodology of code architecture design, this chapter will look at three design patterns you can build yourself that have applications across many game genres.
The patterns being covered are as follows:
The aim of this will be to make some base classes that can be imported into any future project to speed up development. By the end of the chapter, you should understand why so many online resources ...