January 2024
Intermediate to advanced
254 pages
6h 13m
English
In this part, we will be exploring Unreal Engine and the design patterns that are already included in the engine, or available to use as part of the many tools within the engine.
We will start by exploring Unreal Engine 5 and how it works with layers of code, before exploring a series of common mistakes that developers make when using Blueprint and seeing how to fix them. We will then discover a range of different patterns, exploring these with examples built from a mix of Blueprints and C++ and using a variety of tools, including World Partition and AI Behavior Trees.
This part has the following chapters:
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