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Game Development Patterns with Unreal Engine 5
book

Game Development Patterns with Unreal Engine 5

by Stuart Butler, Tom Oliver
January 2024
Intermediate to advanced
254 pages
6h 13m
English
Packt Publishing
Content preview from Game Development Patterns with Unreal Engine 5

2

“Hello Patterns”

This chapter will focus on the principles that underpin all good code. Design patterns are an extension of these principles, so it is important to walk before you run. Once the basics have been covered, we’ll look at some bad Blueprint code so that we can understand the process of fixing it, which we will do by following some step-by-step guides.

In this chapter, we’ll be covering the following topics:

  • S.O.L.I.D. principles
  • Exploring solutions to common problems
  • The trade-off

Technical requirements

For this chapter, you will need a blank UE5 project open and ready. There's no need for C++ right now; we’ll be focusing on Blueprint code for simplicity.

The files for this project can be found in the chapter2 branch on GitHub ...

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Publisher Resources

ISBN: 9781803243252