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Game Development Patterns with Unreal Engine 5
book

Game Development Patterns with Unreal Engine 5

by Stuart Butler, Tom Oliver
January 2024
Intermediate to advanced content levelIntermediate to advanced
254 pages
6h 13m
English
Packt Publishing
Content preview from Game Development Patterns with Unreal Engine 5

Part 3: Building on Top of Unreal

In this part, we will take the leap from looking at patterns that have already been scaffolded to making some of our own.

Each chapter deals with a different category of pattern, starting with behavioral patterns that allow classes to serve their use more cleanly, through structural patterns that assist you when building systems for a large team to work on, to optimization patterns that aim to speed up your code. By the end of this section, you should have a host of patterns built in a modular way, ready to be transferred between projects.

This part has the following chapters:

  • Chapter 8, Building Design Patterns – Singleton, Command, and State
  • Chapter 9, Structuring Code with Behavioral Patterns – Template, ...
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Publisher Resources

ISBN: 9781803243252Supplemental Content