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Game Development Patterns with Unreal Engine 5
book

Game Development Patterns with Unreal Engine 5

by Stuart Butler, Tom Oliver
January 2024
Intermediate to advanced content levelIntermediate to advanced
254 pages
6h 13m
English
Packt Publishing
Content preview from Game Development Patterns with Unreal Engine 5

Part 2: Anonymous Modular Design

In this part, we will begin creating more efficient code to build modular solutions that communicate with each other efficiently and cleanly, without the use of direct references and casts.

We will start by reducing the need for gated polling in our code by replacing it with cleaner communication methods, and we will explore interfaces and event delegates to allow our code to be decoupled. This will culminate in a coding design paradigm we call Anonymous Modular Design, which should make our object-oriented code the most maintainable and expandable it can be.

This part has the following chapters:

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Publisher Resources

ISBN: 9781803243252Supplemental Content