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Game Engine Architecture, 2nd Edition
book

Game Engine Architecture, 2nd Edition

by Jason Gregory
March 2017
Intermediate to advanced
1052 pages
28h 32m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 2nd Edition

14Introduction to Gameplay Systems

Up until now, everything we’ve talked about in this book has focused on technology. We’ve learned that a game engine is a complex, layered software system built on top of the hardware, drivers and operating system of the target machine. We’ve seen how low-level engine systems provide services that are required by the rest of the engine; how human interface devices such as joypads, keyboards, mice and other devices can allow a human player to provide inputs to the engine; how the rendering engine produces 3D images on-screen; how the animation system allows characters and objects to move naturally; how the collision system detects and resolves interpenetrations between shapes; how the physics simulation causes ...

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Publisher Resources

ISBN: 9781466560017