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Game Usability by Noah Schaffer, Katherine Isbister

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Chapter Twelve

Interview with Roppyaku Tsurumi, Roppyaku Design

Interviewer: Kenji Ono, game journalist, IGDA, Japan

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Roppyaku Tsurumi began working in project development in 1989 at Sega Corporation on projects such as Michael Jackson’s Moonwalker. He moved to SCEJ in 1996 and focused on producing overseas games for the Japanese market, including series such as Crash Bandicoot and Spyro the Dragon. Tsurumi produced overseas games for the Japanese market as a freelancer beginning in 2001, such as the Ratchet & Clank and Jak and Daxter series.

12.1 The Relationship between Localization and Usability

In the Japanese videogame market, games developed ...

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