April 2009
Beginner
254 pages
4h 33m
English
We began this book by asking, "Why do people laugh at Dilbert?" We explained that the cartoon portrays many of the games played at work—Token Involvement, Scapegoat, No Bad News, Pseudo Science, Gossip—without naming them as such, and that people laugh because these games are all too familiar. Over the course of the book, we've looked beneath the uneasy laughter—at the fact that all the dissipated energy caused by games is anything but funny.
We've portrayed the downside of games through examples and offered a process that can help any organization or manager mitigate the negative impact of games. What we want to do now is emphasize all the positive effects ...
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