Part III. High-Quality Rendering
Every author of an interactive application is faced with a scale that must be balanced: deliver high-quality images, but deliver them at interactive speeds. While Moore’s Law and the cleverness of GPU architects provide graphics programmers more raw horsepower with each generation of devices, fresh new techniques are also invented to get the most from the chips we have available today.
“High quality” is a slippery term, and one whose definition can change abruptly from year to year, with last year’s innovative techniques being considered mundane by the next generation. What sorts ...
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