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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Randima Fernando, Matt Pharr

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Part IV. General-Purpose Computation on GPUS: A Primer

General-Purpose Computation on GPUS: A Primer

 

This part of the book aims to provide a gentle introduction to the world of general-purpose computation on graphics processing units, or “GPGPU,” as it has come to be known. The text is intended to be understandable to programmers with no graphics experience, as well as to those who have been programming graphics for years but have little knowledge of parallel computing for other applications.

Since the publication of GPU Gems, GPGPU has grown from something of a curiosity to a well-respected active new area of graphics and systems research.

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