January 2019
Beginner to intermediate
352 pages
8h
English
Reactive programming can be considered as the implementation of the guidelines that are defined in reactive systems. It is a programming model based on asynchronous data streams, oriented around the flows and propagation of data.
In reactive programming, the software must react to external stimuli, which are events that could be anything—variables, data structures, user inputs, caches, properties, and so on. These stimuli are called streams.
The names that are used to call the actors into reactive programming are related to the framework used to implement it.
In this chapter, we will try to quickly analyze the main Java frameworks that are able to implement a reactive system:
For each ...
Read now
Unlock full access