Moving on, we are done with the C++ side of things and can now look at the QML UI.
First, here is the main QML file:
import QtQuick 2.0 import QtQuick.Scene3D 2.0 import QtQuick.Layouts 1.2 import QtMultimedia 5.0 Item { id: mainview width: 1215 height: 720 visible: true property bool isHoverEnabled: false property int mediaLatencyOffset: 68
The QML file consists out of a hierarchy of elements. Here, we define the top element, giving it its dimensions and name:
state: "stopped" states: [ State { name: "playing" PropertyChanges { target: playButtonImage source: { if (playButtonMouseArea.containsMouse) "qrc:/images/pausehoverpressed.png" else "qrc:/images/pausenormal.png" } } PropertyChanges { target: stopButtonImage source: "qrc:/images/stopnormal.png" ...