In a development project of any scale, anywhere from tens to thousands of artifacts are used, produced, and filed. Most of these digital fragments are in-house resources, but most organizations also utilize libraries and other resources licensed from outside companies, licensed for particular uses and, usually, for contract-specified lengths of time. Managing and complying with these requirements by hand, while possible, would take up far more time than the vast majority of organizations are willing to commit. As such, an artifact-management system should exist to manage these limitations and ensure the same version of any given resource is available to each developer, no matter where they might be. ...
Binary Artifact Management and Ansible
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