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Introduction to 3D Game Programming with DirectX 10 by Frank Luna

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Acknowledgments

I would like to thank Rod Lopez, Jim Leiterman, Hanley Leung, Rick Falck, Tybon Wu, Tuomas Sandroos, and Eric Sandegren for putting in the time to review this book for both accuracy and improvements. I want to thank Tyler Drinkard for building some of the 3D models and textures used in the demo programs of this book. I also want to thank Dale E. La Force, Adam Hault, Gary Simmons, James Lambers, and William Chin for their assistance. Lastly, I want to thank the staff at Wordware Publishing, in particular, Tim McEvoy, Beth Kohler, Martha McCuller, and Denise McEvoy, and cover designer Alan McCuller.

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