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Introduction to 3D Game Programming with DirectX 10
book

Introduction to 3D Game Programming with DirectX 10

by Frank Luna
September 2008
Beginner
502 pages
12h 9m
English
Jones & Bartlett Learning
Content preview from Introduction to 3D Game Programming with DirectX 10

Chapter 1

Vector Algebra

Vectors play a crucial role in computer graphics, collision detection, and physical simulation, all of which are common components in modern video games. Our approach here is informal and practical; for a book dedicated to 3D game/graphics math, we recommend [Verth04]. We emphasize the importance of vectors by noting that they are used in just about every demo program in this book.

Objectives:

image    To learn how vectors are represented geometrically and numerically.

image    To discover the operations defined on vectors and their ...

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Publisher Resources

ISBN: 9781598220537