In 3D computer graphics, we use matrices to compactly describe geometric transformations such as scaling, rotation, and translation, and also to change the coordinates of a point or vector from one frame to another. This chapter explores the mathematics of matrices.
To obtain an understanding of matrices and the operations defined on them.
To discover how a vector-matrix multiplication can be viewed as a linear combination.
To learn what the identity matrix is, and what the transpose and inverse of ...