December 2016
Intermediate to advanced
376 pages
9h 5m
English
Chapter 1: The Interactive Shell
Chapter 4: A Joke-Telling Program
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 11: The Bagels Deduction Game
Chapter 12: The Cartesian Coordinate System
Chapter 13: Sonar Treasure Hunt
Chapter 15: The Reversegam Game
Chapter 16: Reversegam AI Simulation
Chapter 18: Animating Graphics
Chapter 19: Collision Detection
Chapter 20: Using Sounds and Images
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