Skip to Content
iOS Swift Game Development Cookbook, 2nd Edition
book

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison
May 2015
Intermediate to advanced
424 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from iOS Swift Game Development Cookbook, 2nd Edition

Chapter 4. Sound

Sound is a frequently overlooked part of games. Even in big-name titles, sound design and programming are sometimes left until late in the game development process. This is especially true on mobile devices—the user might be playing the game in a crowded, noisy environment and might not even hear the sounds and music you’ve put into it, so why bother putting in much effort?

However, sound is an incredibly important part of games. When a game sounds great, and makes noises in response to the visible parts of the game, the player gets drawn in to the world that the game’s creating.

In this chapter, you’ll learn how to use iOS’s built-in support for playing both sound effects and music. You’ll also learn how to take advantage of the speech synthesis features built into iOS.

Sound good?[1]

Playing Sound with AVAudioPlayer

Problem

You want to play back an audio file, as simply as possible and with a minimum of work.

Solution

The simplest way to play a sound file is using AVAudioPlayer, which is a class available in the AVFoundation framework. To use this feature, you first need to import the AVFoundation module in each file that uses the AVFoundation classes:

import AVFoundation

You create an AVAudioPlayer by providing it with the location of the file you want it to play. This should generally be done ahead of time, before the sound needs to be played, to avoid playback delays.

In this example, audioPlayer is an optional AVAudioPlayer instance variable:

let soundFileURL = NSBundle ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

iOS Swift Game Development Cookbook, 3rd Edition

iOS Swift Game Development Cookbook, 3rd Edition

Jonathon Manning, Paris Buttfield-Addison
iOS Game Development Cookbook

iOS Game Development Cookbook

Jonathon Manning, Paris Buttfield-Addison
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney
Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781491920794Errata Page