Skip to Content
iOS Swift Game Development Cookbook, 2nd Edition
book

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison
May 2015
Intermediate to advanced
424 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from iOS Swift Game Development Cookbook, 2nd Edition

Chapter 6. 2D Graphics and Sprite Kit

Just about every game out there incorporates 2D graphics on some level. Even the most sophisticated 3D games use 2D elements, such as in the menu or in the in-game interface.

Creating a game that limits itself to 2D graphics is also a good way to keep your game simple. 2D is simpler than 3D, and you’ll end up with an easier-to-manage game, in terms of both gameplay and graphics. Puzzle games, for example, are a category of game that typically use 2D graphics rather than more complex 3D graphics.

2D is simpler for a number of reasons: you don’t need to worry about how objects are going to look from multiple angles, you don’t need to worry as much about lighting, and it’s often simpler to create a great-looking scene with 2D images than it is to create a 3D version of the same scene.

iOS comes with a system for creating 2D graphics, called Sprite Kit. Sprite Kit takes care of low-level graphics tasks like creating OpenGL contexts and managing textures, allowing you to focus on game-related tasks like showing your game’s sprites on the screen.

Note

Sprite Kit was introduced in iOS 7, and is available on both iOS and OS X. The API for Sprite Kit is the same on both platforms, which makes porting your game from one platform to the other easier.

In this chapter, you’ll learn how to work with Sprite Kit to display your game’s graphics.

Getting Familiar with 2D Math

When you’re working with 2D graphics, it’s important to know at least a little bit of 2D math. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

iOS Swift Game Development Cookbook, 3rd Edition

iOS Swift Game Development Cookbook, 3rd Edition

Jonathon Manning, Paris Buttfield-Addison
iOS Game Development Cookbook

iOS Game Development Cookbook

Jonathon Manning, Paris Buttfield-Addison
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney
Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781491920794Errata Page