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iOS Swift Game Development Cookbook, 2nd Edition
book

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison
May 2015
Intermediate to advanced
424 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from iOS Swift Game Development Cookbook, 2nd Edition

Index

Symbols

2D graphics, 2D Graphics and Sprite KitDiscussion
adding a sprite, Problem
adding a text sprite, Problem
and Sprite Kit, 2D Graphics and Sprite KitDiscussion
animating a sprite, Problem
Bézier paths for, Problem
blending modes for, Problem
creating a scene, ProblemDiscussion
creating Sprite Kit view, Problem
determining available fonts, Problem
grids, ProblemDiscussion
image effects for sprite drawing, Problem
including custom fonts, Problem
math basics for, Getting Familiar with 2D MathDot product
moving sprites and labels around, ProblemDiscussion
noise for image creation, Problem
parallax scrolling, ProblemDiscussion
particle effects for, Problem
shaking the screen, Problem
shape nodes, Problem
texture atlases, Problem
texture sprites, Problem
transitioning between scenes, Problem
2D grids, ProblemDiscussion
3D graphics
adding specular highlights, ProblemDiscussion
adding toon shading, Problem
advanced, Advanced 3D GraphicsDiscussion
animating a mesh, ProblemDiscussion
basics, 3D GraphicsDiscussion
batching draw calls, Problem
creating a movable camera object, ProblemDiscussion
drawing a cube, ProblemDiscussion
GLKit context for, ProblemDiscussion
intermediate, Intermediate 3D GraphicsDiscussion
lighting a scene, ProblemDiscussion
loading a mesh, ProblemDiscussion
loading a texture, ProblemDiscussion
making objects transparent, Problem
math for, Working with 3D MathMatrices
moving camera in 3D space, Problem
normal mapping, ProblemDiscussion
normal maps and, Discussion
parenting objects, ...
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Publisher Resources

ISBN: 9781491920794Errata Page