Preface
Games rule mobile devices. The iPhone, iPad, and iPod touch are all phenomenally powerful gaming platforms, and making amazing games that your players can access at a moment’s notice has never been easier. The iTunes App Store category with the most apps is Games; it includes games ranging from simple one-minute puzzle games to in-depth, long-form adventures. The time to jump in and make your own games has never been better. We say this having been in iOS game development since the App Store opened. Our first iOS game, in 2008, a little strategy puzzler named Culture, led us to working on hundreds of other awesome projects, ranging from a digital board game for museums to educational children’s games, and everything in between! The possibilities for games on this platform are only becoming wider and wider.
This book provides you with simple, direct solutions to common problems found in iOS game programming using Swift. Whether you’re stuck figuring out how to give objects physical motion, or how to handle Game Center, or just want a refresher on common gaming-related math problems, you’ll find simple, straightforward answers, explanations, and sample projects. This book is part tutorial and part reference. It’s something you’ll want to keep handy to get new ideas about what’s possible through a series of recipes, as well as for a quick guide to find answers on a number of topics.
Audience
We assume that you’re a reasonably capable programmer, and that you know at least a little ...
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