Appendix A. References

Throughout this book, we mentioned useful documentation, libraries, and software products that you might want to check out during your game development work—this appendix lists those resources.

Physics Libraries

SQLite (SQL database):

Bullet (3D physics):

Open Dynamics Engine (3D physics):

Newton (3D physics):

Box2D (2D physics):

Open Source Games

Tris (Tetris clone):

Wolfenstein 3D (by John Carmack)—

iPhone Quake 3 Arena (port of the PC original):

Get iPhone Game Development now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.