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iPhone Game Development
book

iPhone Game Development

by Paul Zirkle, Joe Hogue
October 2009
Beginner
260 pages
7h 23m
English
O'Reilly Media, Inc.
Content preview from iPhone Game Development

Prerequisites

To get the most out of this book, you will need to have some programming knowledge. The iPhone uses Objective-C, but most people are more familiar with C/C++ or Java, so the Objective-C primer in Chapter 1 will help familiarize you with the basics.

You will also need a Mac. The iPhone Software Development Kit (SDK) is available only for OS X, so a trip to the Apple store may be in your future if you are serious about developing for the iPhone. Fortunately, the base model Mac Mini has plenty of power to develop for the iPhone, and you can use your existing monitor and keyboard setup. Meanwhile, once you have a Mac, the Xcode Integrated Development Environment (IDE) is free. But we’re getting ahead of ourselves.

The third requirement is not 100% necessary, but strongly recommended: an iPhone or iPod Touch. Although we use the term iPhone throughout the book, games made for the iPhone will also work on iPod Touch. Some people will undoubtedly try to create an iPhone game using only the iPhone Simulator. It may be possible to do this, and even get it placed into the App Store, but we strongly recommend that you develop and test on the device itself. After all, what good is a game you can’t play yourself?

Beyond those three requirements, everything else you need you can either download or learn. We are working on useful classes and examples at https://sourceforge.net/projects/iphonegamebook/, where you will also find the source code for all examples.

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Publisher Resources

ISBN: 9780596805708Errata Page