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iPhone Game Development
book

iPhone Game Development

by Paul Zirkle, Joe Hogue
October 2009
Beginner
260 pages
7h 23m
English
O'Reilly Media, Inc.
Content preview from iPhone Game Development

The Skeleton Application

By now, we should have a well-rounded framework with all of the basic functionality to begin creating our game. In addition, we have a number of example states showing how to use each feature available. Before we move on to the next chapter, we should create a skeleton application that ties all of the states together to show off our work.

Since we already have the framework and example states, all we need to do is create a Main menu state that will allow us to navigate to each example. The fastest way to do this is with Interface Builder:

  1. Select Xcode file→New File→User Interfaces→View XIB and name the file gsmainmenu.xib.

  2. Select Xcode file→New File→Cocoa Touch Classes→NSObject subclass and name the new class gsMainMenu.

  3. Modify gsMainMenu.h so that the class inherits from GameState instead of NSObject.

  4. Add #include "GameState.h" to the top of gsMainMenu.h.

  5. Add an IBOutlet to gsMainMenu.h for the view that you will load from gsmainmenu.xib:

    IBOutlet UIView* subview;
  6. In gsMainMenu.m, override initWithFrame: andManager: to manually load gsmainmenu.xib and set up the subview:

    -(gsMainMenu*) initWithFrame:(CGRect)frame andManager:(GameStateManager*)pManager { if (self = [super initWithFrame:frame andManager:pManager]) { //load the gsmainmenu.xib file here. this will //instantiate the 'subview' uiview. [[NSBundle mainBundle] loadNibNamed:@"gsmainmenu" owner:self options:nil]; //add subview as... a subview. This will let everything //from the nib file show up on screen. ...
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Publisher Resources

ISBN: 9780596805708Errata Page