Skip to Content
iPhone Game Development
book

iPhone Game Development

by Paul Zirkle, Joe Hogue
October 2009
Beginner
260 pages
7h 23m
English
O'Reilly Media, Inc.
Content preview from iPhone Game Development

Networking

One of the most exciting aspects of the iPhone as a mobile platform is the ability to network from anywhere. Most people think of networked games as real-time multiplayer, but they can also take the form of a turn-based multiplayer, interactive community (think leader boards and achievements), or downloadable content.

Those familiar with network programming will be interested to know that both UDP/IP and TCP/IP are available. In addition, the 3.0 SDK, which Apple released in June 2009, now has the ability to use Bluetooth to automatically discover and network with other iPhone users in the area. See the Game Kit Programming Guide on the Apple developer website for more information.

Apple has also added an API to allow publishers to use the App Store to charge players for downloadable content natively within the game, thereby increasing the life span of your game and the value you can provide to customers.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Professional XNA™ Programming: Building Games for Xbox 360™ and Windows® with XNA Game Studio 2.0, Second Edition

Professional XNA™ Programming: Building Games for Xbox 360™ and Windows® with XNA Game Studio 2.0, Second Edition

Benjamin Nitschke
Point-Based Graphics

Point-Based Graphics

Markus Gross, Hanspeter Pfister

Publisher Resources

ISBN: 9780596805708Errata Page