
4
CHAPTER
Introduction to Applets and Graphics
Introduction
4.1 Applet Structure
4.2 Executing an Applet
4.3 Drawing Shapes with Graphics Methods
4.4 Using Color
4.5 Programming Activity 1: Writing an
Applet with Graphics
4.6 Chapter Summary
4.7 Exercises, Problems, and Projects
4.7.1 Multiple Choice Exercises
4.7.2 Reading and Understanding Code
4.7.3 Fill In the Code
4.7.4 Identifying Errors in Code
4.7.5 Debugging Area—Using Messages
from the Java Compiler and Java
JVM
4.7.6 Write a Short Program
4.7.7 Programming Projects
4.7.8 Technical Writing
4.7.9 Group Project
CHAPTER CONTENTS
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