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Java Swing, 2nd Edition
book

Java Swing, 2nd Edition

by Dave Wood, Robert Eckstein, Marc Loy, James Elliott, Brian Cole
November 2002
Intermediate to advanced content levelIntermediate to advanced
1278 pages
38h 26m
English
O'Reilly Media, Inc.
Content preview from Java Swing, 2nd Edition

The Drag Gesture API

Now that the drop side is working, how do we make the drag side go? First, we need a bit of background information. To successfully accomplish a drag in Java, we must first recognize what constitutes a drag gesture. A drag gesture is an action the user takes to indicate that she’s starting a drag. Typically, this is a mouse drag event, but it is not hard to imagine other gestures that could be used. For example, a voice-activated system might listen for the words “pick up” or something similar.

The API for drag gestures is fairly simple. Four DnD classes and interfaces make up the core: DragGestureRecognizer, MouseDragGestureRecognizer, DragGestureListener, and DragGestureEvent, as shown in Figure 24-4.

Drag recognition class diagram

Figure 24-4. Drag recognition class diagram

The DragGestureRecognizer Class

At the heart of this API is the DragGestureRecognizer class. Basically, the recognizer is responsible for recognizing a sequence of events that says “start dragging.” This can be quite different for different platforms, so the DragGestureRecognizer class is abstract and must be subclassed to create an appropriate implementation. (The MouseDragGestureRecognizer takes a few more steps to complete the class and makes assumptions about using a mouse as the trigger for drag events. You can use the toolkit on your system to retrieve a concrete version.) This sounds more complex than it is. The idea ...

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Publisher Resources

ISBN: 0596004087Errata PageSupplemental Content