© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_2

2. Requisite Concepts

Almas Baimagambetov1  
(1)
Brighton, East Sussex, UK
 
In this chapter, we will cover fundamental concepts from Java, JavaFX, and FXGL. This knowledge will be required to understand the contents of this book. More specifically, we will look at
  • Java theory classes and methods

  • How to use IntelliJ and Maven to add external dependencies

  • How to create a simple JavaFX application with basic user interface controls

  • How to create a simple FXGL application

Readers who are familiar with these topics, may skip this chapter or parts of it.

Java Basics

This section ...

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