© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
A. BaimagambetovLearn JavaFX Game and App Development https://doi.org/10.1007/978-1-4842-8625-8_8

8. Conclusion

Almas Baimagambetov1  
(1)
Brighton, East Sussex, UK
 

In this final chapter, we conclude by providing a brief summary of the chapters and giving the reader an opportunity to explore additional possibilities with FXGL. Specifically, we answer frequently asked questions, and then we discuss details of future projects that can be built on the contents of this book. Finally, there will be an extensive list of resources that can be referred to for deeper insights into FXGL.

In previous chapters, we explored what the FXGL game engine is capable of and how ...

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