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Learning C# by Developing Games with Unity - Seventh Edition
book

Learning C# by Developing Games with Unity - Seventh Edition

by Harrison Ferrone
November 2022
Beginner
466 pages
9h 55m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity - Seventh Edition

5

Working with Classes, Structs, and OOP

For obvious reasons, the goal of this book isn’t to give you a splitting headache from information overload. However, these next topics will take you out of the beginner’s cubicle and into the open air of object-oriented programming (OOP). Up to this point, we’ve been relying exclusively on predefined variable types that are part of the C# language: under-the-hood strings, lists, and dictionaries that are classes, which is why we can create them and use their properties through dot notation. However, relying on built-in types has one glaring weakness—the inability to deviate from the blueprints that C# has already set.

Creating your classes gives you the freedom to define and configure blueprints of your ...

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Publisher Resources

ISBN: 9781837636877