Chapter 6 was complex and covered many interesting topics. No doubt if you’ve gotten this far you’re willing to find out more about what C# can do. With the content of Chapters 1 through 5, you would be capable of quite a lot. Continue to learn more clever tricks.
Most game logic and control systems need only the fundamentals that have been provided in Chapters 3, 4, 5, 6. Once the behaviors need more coordinated events and simultaneous actions, you’ll need to learn a few more tricks.
To make your work more predictable and to prevent bugs, you’ll need practice; there are also some features that make C# more precise. This is to say that you would be able to enforce your own structure to how you allow others to work with your code ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access