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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
book

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

by Jos Dirksen
March 2015
Beginner to intermediate
422 pages
9h 9m
English
Packt Publishing
Content preview from Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Summary

We discussed a lot of items in this second introduction chapter. We showed all the functions and properties of THREE.Scene and explained how you can use these properties to configure your main scene. We also showed you how you can create geometries. You can either create them from scratch using a THREE.Geometry object or use any of the built-in geometries Three.js provides. Finally, we showed you how you can configure the two cameras Three.js provides. THREE.PerspectiveCamera renders a scene using a real-world perspective, and THREE.OrthographicCamera provides a fake 3D effect also often seen in games. We've also introduced how geometries work in Three.js. You can now easily create your own geometries.

In the next chapter, we'll look at ...

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Publisher Resources

ISBN: 9781784392215