March 2015
Beginner to intermediate
422 pages
9h 9m
English
At the end of the previous section, we quickly introduced THREE.PointCloud. The constructor of THREE.PointCloud takes two properties: a geometry and a material. The material is used to color and texture the particles (as we'll see later on), and the geometry defines where the individual particles are positioned. Each vertex and each point used to define the geometry is shown as a particle. When we create THREE.PointCloud based on THREE.BoxGeometry, we get 8 particles, one for each corner of the cube. Normally, though, you won't create THREE.PointCloud from one of the standard Three.js geometries, but add the vertices manually to a geometry created from scratch (or use an externally loaded ...
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