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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
book

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

by Jos Dirksen
March 2015
Beginner to intermediate
422 pages
9h 9m
English
Packt Publishing
Content preview from Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Chapter 12. Adding Physics and Sounds to Your Scene

In this final chapter, we'll look at Physijs, another library you can use to extend the basic functionality of Three.js. Physijs is a library that allows you to introduce physics into your 3D scene. By physics, we mean that your objects are subject to gravity, they can collide with each other, can be moved by applying impulse, and can be constrained in their movement through hinges and sliders. This library internally makes use of another well-known physics engine called ammo.js. Besides physics, we'll also look at how Three.js can help you with adding spatial sounds to your scene.

In this chapter, we'll discuss the following topics:

  • Creating a Physijs scene where your objects are subject to gravity ...
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Publisher Resources

ISBN: 9781784392215