March 2015
Beginner to intermediate
422 pages
9h 9m
English
We're getting to the end of the book, and in this chapter, we'll look at the one main feature of Three.js we haven't touched upon: render postprocessing. Besides that, in this chapter, we'll also introduce you to how you can create custom shaders. The main points we'll discuss in this chapter are the following:
THREE.BloomPass and THREE.FilmPassTHREE.TexturePass to store rendering resultsTHREE.ShaderPass to add even more basic postprocessing effects, such as sepia filters, mirror effects, and color adjustmentsTHREE.ShaderPass ...Read now
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