March 2015
Beginner to intermediate
422 pages
9h 9m
English
In the previous chapters, we discussed the most important concepts, objects, and APIs that Three.js has to offer. In this chapter, we'll look into the only concept we've skipped until now: particles. With particles (sometimes also called sprites), it is very easy to create many small objects that you can use to simulate rain, snow, smoke, and other interesting effects. For instance, you can render individual geometries as a set of particles and control these particles separately. In this chapter, we'll explore the various particle features provided by Three.js. To be more specific, we'll look at the following subjects in this chapter:
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