May 2013
Intermediate to advanced
304 pages
5h 49m
English
You’ve planned, you’ve modeled, you’ve sold, and now you’re ready to stop talking and start doing. So let’s dive right in!
People often ask me if we have game designers on staff at my company, Bunchball. My answer is always an emphatic “No!” because Loyalty 3.0 is not a game-design problem. Game designers make games—experiences created from scratch with the singular goal of entertaining—and Loyalty 3.0 programs are not games. If anyone tries to sell you a game designer to design your Loyalty 3.0 program, you should run away screaming.
What kind of problem is it, then? It’s an interaction design problem. As defined by Wikipedia, interaction design is:
[T]he practice of designing interactive ...