Games as an Expressive Medium


Wherein it is discussed how games convey meaning and make statements in ways specific to the medium:

•  Starting with the definition of a “game,”

•  Moving on to an in-depth exploration of the role of rules and fiction in the process of meaning generation,

•  Establishing a representational hierarchy of rules over fiction when it comes to identifying the games’ main vehicle for meaning,

•  Thus suggesting that thinking of games as “simulations” when it comes to meaning generation is more medium specific than thinking of them as “narratives,”

•  And, finally, identifying the differences between “procedural expression” ...

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